Weight Loss Is Contagious, New ShapeUp Study Shows
New study proves that weight loss is contagious within groups and teams.
Check out the buzz about our social approach to wellness.
New study proves that weight loss is contagious within groups and teams.
ShapeUp, the leader in clinically-proven employee wellness solutions, has made activity tracking easier by fully integrating its corporate wellness platform with Fitbit Trackers, the leading digital fitness tracker, which monitors all-day activity and provides real-time feedback on steps walked, distance travelled, calories burned, stairs climbed, and sleep quality.
The Alliance for a Healthier Minnesota today announced that it has selected ShapeUp, the global provider of clinically-proven, social networking-based employee wellness solutions, to power its statewide 2012 BizicallyFIT Health Challenge.
Online Social Employee Wellness Program Helps Participants Lose Thousands of Pounds, Exercise Millions of Minutes, and Walk Billions of Steps
According to ShapeUp's employer wellness survey, self-insured companies have implemented employee wellness programs to control rising health care costs and address major health issues like obesity, diabetes, heart disease and cancer. But they increasingly do not find value in health risk assessments.
Telecom giant Sprint estimates it saved approximately $1.1 million through a social media wellness challenge it launched last summer. Fourteen thousand of the company’s 40,000 United States employees participated in the 12-week challenge, which ran on a social media platform powered by ShapeUp.
Shape-Up employs close to 60 and is hiring more systems administrators and code writers. Meanwhile, Kumar is traveling the country to add more big-name clients to a roster that already includes Hewlett-Packard, CVS Caremark, Sprint, Raytheon, Key Bank, Aetna and Kraft Foods.
Companies have been using crowdsourcing to get large groups of outside volunteers to answer a question or perform a task, but now they are finding ways to crowdsource internally—by using games and contests that entice employees to generate, hone, and implement ideas.